Destination “Vukovar – Vučedol – Ilok” is the winner of the national selection for the “European Destination of Excellence” (EDEN) for 2016/2017. year on the topic of “Cultural Tourism”, conducted by the Croatian National Tourist Board.The last round of judging, in which the national winner of this year’s election was chosen, was held in Međimurje, more precisely in the Old Town of Zrinski in the center of Čakovec, where representatives of each of the five finalist destinations held final presentations. In addition to the destination “Vukovar – Vučedol – Ilok”, for this flattering title so competed and destinations “City of Đakovo – Municipality of Gorjani; “Rural Konavle”; “Smiljan – Gospic” and destination “Zagorje – a fairy tale in the palm of your hand”.”Although all finalist destinations invested great effort in the quality presentation of the potential and products of their cultural and other tourist offer, the Commission made a unanimous decision that the destination” Vukovar – Vučedol – Ilok “meets all the conditions and criteria set by the European Commission. which launched the EDEN project in 2006 with the aim of creating a European network of the most beautiful destinations for sustainable tourism and promoting new non-traditional and less developed tourist destinations. ” stand out from the CNTBThus, this year’s Croatian EDEN destination – “Vukovar – Vučedol – Ilok”, at the national level is called “European destination of excellence” and, in addition to the website of the Croatian Tourist Board, will be promoted through the official website of the European Commission (www.edenineurope.eu). Also, this year’s Croatian national winner will participate in the awards ceremony that will be organized during March 2018, as part of the European Year of Cultural Heritage. We add that all five finalist destinations will be presented as examples of good practice at the European level and will be joined by a European network of destinations that promote sustainable forms of tourism.Croatian EDEN destinationsFirst EDEN National Winner, 2006/2007 year, when the topic was “Tourist destination in a rural area”, was St. Martin on the Mura, and a year later the victory went to Đurđevac – the town of Picok for the topic “Tourism and local intangible heritage”. This was followed by the victory of the Northern Velebit National Park for “Tourism and Protected Areas”, ie the victory of the city of Nin a year later on the topic of “Tourism by the water”. For 2010/2011 year, the national winner was Pustara Višnjica for the topic “Tourism and conversion of physical sites”, and a year later it was intended to promote the EDEN project and EDEN destinations. The national selection continued in 2012/2013. year on the topic of “Affordable Tourism”, and the national winner was Stancija 1904, Svetvincenat. In 2013/2014 The destination of Gornja Međimurje on the topic “Tourism and local gastronomy” was declared the national winner.
Topics : After previously giving the green light for schools in COVID-19 green zones, or low-risk areas, to reopen in mid-July, the government expanded its school reopening policy to schools in yellow zones, or moderate-risk areas, on Friday.The move sparked criticism from teachers and pediatricians, who called for schools to stay focused on distance learning as they feared that sending children back to school could put them at risk of contracting the coronavirus.Nadiem, however, said that conventional face-to-face learning was, in many cases, the only available option amid socioeconomic discrepancies among teachers and students across the archipelago.He went on to say that, for instance, 88 percent of the country’s least developed regions were considered green and yellow zones, and that they had no option but to reopen schools due to their limited access to decent internet connections and digital communication software. Read also: Decision to reopen more schools draws ire from teachers“There’s always an element of increased risk in doing this, but when we have 50 percent of our population struggling immensely for reasons that are not their fault, […] the gap between them and the more well-to-do parts of the economy could become permanently unbridgeable,” Nadiem said.He called on the public to view the current situation not only as a health or economic crisis, but also as an education crisis that could have lasting repercussions for the future of Indonesian youth.“This is something we need to balance in our considerations and policies, while maintaining as strict a health protocol as possible,” he added.In response to concerns over the health and safety of students returning to schools amid the pandemic, Nadiem said the government had issued an official guideline mandating – among other things – a limit on the number of students allowed to attend classes on a given day and the temporary closure of all extracurricular, nonessential activities.Furthermore, the decision to reopen schools ultimately falls on the parents themselves, he asserted.Official data shows that 57 percent of Indonesian students currently live in red and orange zones, while the remaining 43 percent are in green and yellow zones across 276 cities and regencies.The Federation of Indonesian Teachers Associations (FSGI) previously said that reopening more schools risked creating new infection clusters. The group has received reports of at least 180 teachers and students from across the nation who have tested positive for the virus. Education and Culture Minister Nadiem Makarim has fended off criticism over the government’s decision to allow the reopening of more schools amid the pandemic, defending the policy as a difficult but necessary trade-off to maintain students’ spirit of learning in a time of crisis. “You can consider [the decision] bold in some aspects, but on the other hand, you can also see that we’re a little late,” Nadiem said on Wednesday during the webinar “Educating the Nation”, which is part of The Jakarta Post’s webinar series “Jakpost Up Close”.“We are the second-last to reopen schools out of the 11 countries in Southeast Asia.”
This is a guest piece by Justin M. JacobsonJustin M. Jacobson, The Jacobson FirmMany new esports teams and organisations have joined the competitive circuit in the past 12 months. This is due to the continued global development of esports business as well as its expansion into newly created games and into existing games that were not previously part of this professional world. Some of these organisations may only field a team in one game; while, other larger organisations, may field teams in multiple games. For example, an organisation such as Optic Gaming or Cloud9 field teams in a variety of games; while North only has a CS:GO team. Whether the organisation is large or small, the legal and business considerations for their proper functioning are fairly similar. Proper adherence to these formalities is extremely important for the potential short-term success as well as long-term viability and profitability of any organisation. While there are many relevant business and legal matters related to the management and ownership of a professional esports organisation, the following is part one of a two part article that provides an overview of some of the most essential and relevant aspects.Business EntitiesOne of the primary business considerations for a team or organisation is the formation of a business entity for the team. A business entity, such as a corporation or limited liability company (LLC), may be created by a team owner. The selection of which business entity to form is an initial crucial decision. Whether the team forms a C-Corporation, S-Corporation or LLC, typically depends on which state the entity will be formed in and the anticipated business structuring that the team envisions. For instance, a corporation in New York does not have the same costly publication requirement that an New York LLC has. This initial cost may be a consideration for a team when choosing which entity is most appropriate for their organisation. Additionally, each state provides different tax treatment for the business entities as well as different statutory limitations on ownership of a particular entity. It is prudent to consult with a qualified professional, such as an attorney or accountant, when deciding which type of business entity and which state is proper for a particular team.“Whether the organisation is large or small, the legal and business considerations for their proper functioning are fairly similar”Another benefit that an entity provides to its owner is protecting their personal assets (i.e. cars, houses, stocks, bonds, securities, bank accounts, etc.) from any claims arising from any contracts or other arrangements. Essentially, if a sponsor, league organiser, or some other third-party creditor desires or has an existing claim against a team who had properly entered into the original agreement on behalf of the organisation, the only recourse for that creditor would be against the team entity, not the individual owner or their personal assets.While shielding an individual proprietor from personal liability is one of the most significant advantages of creating a limited liability entity, there are also several other important advantageous benefits that the entity provides that are necessary to successfully operating an esports organisation. One is that having a separate corporate identity permits the team to open a corporate bank account in the business’ name. The business will receive an Employer Identification Number (EIN) also known as a Tax-Identification Number (Tax-Id). The existence of a business bank account also facilitates easier tracking of the organizational expenses and permits the deduction or “writing off” of relevant, properly documented business expenses. A valid business entity also permits the team to obtain proper business licenses and insurance so that they can operate efficiently and field potential investment offers.Another benefit is that a limited liability entity typically is governed by a written contract (an operating agreement for an LLC or a shareholder agreement for a Corporation) that outlines how the entity will operate. This includes an outline of the split of any profits and losses among its owners. Also, these documents specify how any management decisions are addressed and how additional owners (and members) can be added or removed. This document provides the team with flexibility to potentially bring in outside investors.These companies also provide easy management over any team owned intellectual property (i.e., team name, logo, photographs, audio-visual works, etc.) as well as any tangible property (e.g., computer equipment, property leases, streaming equipment). This is readily apparent due to the numerous organisations that currently have registered trademarks. These include “FNATIC” (U.S. Registration No. 4,677,398), “Evil Geniuses” (U.S. Registration No. 4,568,877 for the word mark and Registration No. 4,568,878 for the stylized logo), “Splyce” (U.S. Registration No. 5,250,213), “OpTic Gaming” (U.S. Registration No. 4,870,601), and, “Counter Logic Gaming” (U.S. Registration No. 4,417,823). It also provides the organisation with a set, established entity to sign and bind the talent in an effort to create, stronger and enforceable agreements.Intellectual Property Protections – TrademarksAnother paramount consideration for a professional gaming organisation is the protection of the team’s intellectual property, specifically its trademarks and copyrights. A trademark applies to a particular word, logo, slogan, phrase, smell, sound or a combination of these, used in relation to specific goods or services. This includes utilising the team name as a “service” mark if a mark is used in connection with providing a particular service (e.g., participation in professional video game competitions ) or as a trademark for providing a particular good (e.g., clothing or other team merchandise or apparel). There are two separate trademarks in each organisation name, the team name as well as the team’s logo. This is true, even if the logo already includes the organisation’s name in it. Brand name protection is paramount.Prior to selecting an organisation name and establishing corresponding social media platforms it is prudent to first conduct a trademark search. A screening search is used to determine the availability of the name and to assess the existence of any other confusingly similar marks that may block the team’s application. Once a search is conducted and a name is cleared, a federal or state trademark application should then be filed with the appropriate state department or with the United States Patent and Trademark Office (“U.S.P.T.O.”). Additionally, if the team plans to expand into other geographic markets, international trademark considerations come into play, including utilizing the Madrid Protocol to enable U.S. entities to apply for protection in other countries based on an existing American application or registration.A valid registration of an organisation or team name provides the owner with the ability to actively police and prevent other individuals from “stealing” or otherwise impersonating an established organisation. The registration also allows the filing of an infringement claim with various social media platforms, including Facebook, Twitter, Instagram and YouTube, to retrieve or block an infringing account. A trademark owner may also utilise a valid registration as a basis for filing an anti- cybersquatting claim with ICANN to retrieve an infringing website domain name.“The ownership of a valid trademark registration could potentially be utilised to pursue sponsors or a tournament organiser for failure to pay an organisation”Furthermore, an existing trademark registration permits the owner to contact the U.S. Customs Department and Border Patrol to prevent the importation of any infringing or counterfeit goods bearing the protected mark or any goods containing marks that are confusingly similar to a protected mark. An existing registration will also be beneficial for entering into licensing agreements with third-parties. This helps alleviate potential liability concerns when publicly distributing merchandise bearing the mark.Finally, the ownership of a valid trademark registration could potentially be utilised to pursue sponsors or a tournament organiser for failure to pay an organisation, which has become frustratingly common in today’s esport world. Past examples of this have been seen all over from France to Argentina. While this approach has not be used yet, it could potentially be argued that the team permitted or otherwise “licensed” the mark for use by sponsors or an organisation in commerce for the advertising and promoting of the organization or sponsor. The failure by the entities to provide the negotiated for compensation could be tantamount to a breach; and, may even permit the owner to recover any damages they incur as a result of this breach. While this may seem far-fetched, a trademark registration may act as a weapon in a franchise’s arsenal.In the second part of this piece, which will be published on Wednesday 24th January, we will explore some other related legal and business matters, including additional intellectual property protections as well as contracts.This article is not intended as legal or business advice, as an attorney or other professional specializing in the field should be consulted.© 2018 The Jacobson Firm, P.C.